On a bar top in a fictional pub in Naughty Dog's game Uncharted 3 lay a newspaper. Of course, nobody paid any attention at the time. And the paper's masthead looks awfully familiar too… In the boss fight when Psycho Mantis reads the console's memory card, certain existing game saves – most famously from Castlevania: Symphony of the Night – would trigger character dialogue around the given game.Ī discarded newspaper in Uncharted 3 sports a headline seemingly referencing the plot from The Last of Us. Another series highlight was exclusively for players of the first Metal Gear Solid. Initially Kojima refused to recognised its existence, but eventually revealed that originally some element of Konami's shoot-'em-up Gradius was intended to make up part of Snake's dream. After protagonist Snake is tortured and a player save is forced, a reboot of the game will trigger a dream sequence realised as a playable hack'n'slash action game. The most ambitious is undoubtedly the "Guy Savage" sequence in Metal Gear Solid 3. Game director Hideo Kojima has long made games packed with hidden features, playful destruction of the fourth wall, and sometimes disturbing, cryptic secrets. A nod perhaps then, to the scene in Ghostbusters 2 when the lady comes to life and helps save the day. A quick clamber up a ladder and there hangs one of the Grand Theft Auto series's most peculiar secrets a throbbing, fleshy human heart scaled up to suit the 151ft statue's size. Best ignored, it marks a secret entrance to the colossal sculpture's insides. Observant GTA IV players may have spotted a sign in the base of the Statue of Liberty that reads "No Hidden Content This Way". 2 Grand Theft Auto IV – Liberty's human heart
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